# Ratz’n’Reels — Music and sound attribution Build 0.3.0 · 2026-10-07. These files are included in the game under the licenses below. All files were obtained from public primary-source pages; archived pages, source masters and checksums are retained in `game/audio-source`. ## Music — Creative Commons Attribution 4.0 Music by **Kevin MacLeod (incompetech.com)**. Licensed under [Creative Commons Attribution 4.0 International](https://creativecommons.org/licenses/by/4.0/). Excerpts edited into loops and victory stingers, with fades, level adjustment and loop seams by Ratz’n’Reels. No endorsement implied. - [Funk Game Loop](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100839) — Kevin MacLeod, CC BY 4.0. - [Funkorama](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100474) — Kevin MacLeod, CC BY 4.0. - [Cold Funk](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100499) — Kevin MacLeod, CC BY 4.0. - [Crunk Knight](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400044) — Kevin MacLeod, CC BY 4.0. - [Hot Pursuit](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1700084) — Kevin MacLeod, CC BY 4.0. - [Home Base Groove](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100563) — Kevin MacLeod, CC BY 4.0. - [Hit the Streets](https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100881) — Kevin MacLeod, CC BY 4.0. ## Sound effects — CC0 The following recordings/libraries are provided under [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/). Effects are edited and layered; source-to-cue mappings are in `assets/ratz/audio/credits.json`. - [impact-sounds](https://kenney.nl/assets/impact-sounds) — Kenney. - [casino-audio](https://kenney.nl/assets/casino-audio) — Kenney. - [sci-fi-sounds](https://kenney.nl/assets/sci-fi-sounds) — Kenney. - [rpg-audio](https://kenney.nl/assets/rpg-audio) — Kenney. - [music-jingles](https://kenney.nl/assets/music-jingles) — Kenney. - [interface-sounds](https://kenney.nl/assets/interface-sounds) — Kenney. - [100-cc0-sfx-2](https://opengameart.org/content/100-cc0-sfx-2) — rubberduck. - [water-waves](https://opengameart.org/content/water-waves) — transitking. - [steam-release-sounds](https://opengameart.org/content/steam-release-sounds) — bart. - [Police Siren](https://freesound.org/people/TitanKaempfer/sounds/746302/) — TitanKämpfer. - [pigeons](https://freesound.org/s/532180/) — mcmikai. - [helicopter](https://freesound.org/s/348991/) — bzamecnik. - [scooter](https://freesound.org/s/697379/) — IENBA. Public high-quality MP3 previews were used for the four Freesound recordings. Those public files are covered by the stated CC0 licenses; authenticated original-download routes were not used. Attribution is accessible in the game: Game menu → Music & sound credits. Commercial distribution must retain this notice and the in-game music attribution. ## Victory arrangements — 0.5.14 (2026-10-12) Big: Funkorama; Mega: Hit the Streets; Epic: Hot Pursuit; Ratnastic: Crunk Knight. All four are Kevin MacLeod recordings under CC BY 4.0, credited above. Edits align entries to recorded transients, fit phrases to the counter without changing pitch, and add a separately triggered final chord with a short stereo decay. Foley stems combine the credited CC0 Kenney recordings, artisticdude's [Swishes Sound Pack](https://opengameart.org/content/swishes-sound-pack) and LordTomorrow's [Coin Splash](https://opengameart.org/content/coin-splash). No endorsement implied. The `mus_bigwin_1` through `mus_bigwin_4` MP3s and their `sfx_bigwin_*` companions are rebuilt by `tools/arrange_win_audio.py`, after any legacy bulk audio export. Each stem contains the count-up followed by a 1.2-second landing; timings and source mappings are retained in `manifest.json` and `credits.json`. Older OGG/M4A copies are archival and excluded from the game package.